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<title>META_SELECTOBJECT</title>
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<h1>NAME</h1>
META_SELECTOBJECT
<h1>NEAREST API CALL</h1>
<pre>#include &lt;windows.h&gt;
HGDIOBJ32 SelectObject
(
	HDC32 hdc,
	HGDIOBJ32 handle
);
</pre>
<h1>DESCRIPTION</h1>
<TABLE BORDER >
<TR>
<TD>U16</TD>

<TD>Value</TD>
</TR>
<TR>
<TD>0</TD>
<TD>Object No</TD>
</TR>
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SelectObject asks for an given object no to be selected, an internal list of objects is kept by libwmf.<br>
The object no is an index into this list.<br>
Object's include OBJ_PEN,OBJ_BRUSH,OBJ_PAL,OBJ_FONT & OBJ_REGION<br>
SelectObject can select any of these to be the current object on their class, e.g. when you
select a brush, it becomes the current brush, etc etc. libwmf handles all of this stuff for
you (hopefully), see <a href="DeleteObject.html">DeleteObject</a>
<p><a href="support.html">back</a>
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